Editorial and source context
What this Skill does
Godot 2d Movement is a source-indexed Agent Skill for development & engineering work. Based on the SKILL.md description, it focuses on implement 2d kinematic character movement in godot 4.7 with characterbody2d and moveandslide():…. Use the linked GitHub file to confirm scope and prerequisites before enabling it.
What the author says
Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.
Compatibility and requirements
- Use an agent runtime that supports Agent Skills and the linked SKILL.md format.
- Confirm the source repository's tools, SDKs, and platform prerequisites for agent workflows work.
How to install or import it
- Open the linked GitHub SKILL.md and review its scope and setup instructions.
- Install or import the skill using the agent runtime's documented workflow.
- Run a small, non-sensitive test and verify the output before broader use.
Permissions and risks
- Review every command, file path, network request, dependency, and credential scope before enabling it.
- GitHub stars indicate popularity, not safety or correctness; validate the source and test with non-sensitive data.
Example workflows
- Ask an AI agent to apply Godot 2d Movement to agent workflows work described in the source record.
- Have the agent state assumptions, required tools, and expected output before using this development & engineering skill.
- Compare the result with the linked GitHub SKILL.md and verify it against your project requirements.
Related Agent Skills
More source records in Development & Engineering.