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Agent Skills · Development & Engineering
Browse source-indexed skills for coding, APIs, testing, documentation, and developer automation.
12 source-indexed recordsA source record is a discovery aid, not an installation or security guarantee.
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Sorted by current source-index order. Each record links to its original GitHub file.
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
Source checked 2026-08-26Create ASP.NET Minimal API endpoints with proper OpenAPI documentation
Source checked 2026-08-26Transform this Python script into a polished, beginner-friendly project by refactoring the code, adding clear instructional comments, and generating a complete markdown tutorial.
Source checked 2026-08-26Create an llms.txt file from scratch based on repository structure following the llms.txt specification at https://llmstxt.org/
Source checked 2026-08-26Get best practices for C# async programming
Source checked 2026-08-26Generate production code for Dataverse SDK using advanced patterns, error handling, and optimization techniques.
Source checked 2026-08-26Generate production-ready Python code using Dataverse SDK with error handling, optimization, and best practices
Source checked 2026-08-26Generate Python SDK setup + CRUD + bulk + paging snippets using official patterns.
Source checked 2026-08-26Generate complete solutions for specific Dataverse SDK use cases with architecture recommendations
Source checked 2026-08-26Ensure .NET/C# code meets best practices for the solution/project.
Source checked 2026-08-26Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
Source checked 2026-08-26Use only when the user explicitly asks to stage, commit, push, and open a GitHub pull request in one flow using the GitHub CLI (`gh`).
Source checked 2026-08-26